mxgmn/WaveFunctionCollapse
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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
63 mentions on Hacker News by 55 people: 12 stories, 51 comments · first 2016-09-30 · latest 2026-08-04
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…https://github.com/marian42/wavefunctioncollapse * Original Wave Function Collapse Algorithm: https://github.com/mxgmn/WaveFunctionCollapse
comment by abetusk · 2018-11-13 · in Infinite procedurally-generated city with the Wave Function Collapse algorithm -
Amazing work! I've been excited about this technique since I first saw the original demos of it ( https://github.com/mxgmn/WaveFunctionCollapse ) - but can someone explain (at a very high level) how Wave Function Collapse works? I've read…
comment by mrspeaker · 2018-11-13 · in Infinite procedurally-generated city with the Wave Function Collapse algorithm -
…earlier[2]. Hence why this is the only implementation I've seen with non-local constraints[3] [1]: https://github.com/mxgmn/WaveFunctionCollapse [2]: https://www.boristhebrave.com/2018/04/28/random-paths-via-ch... [3]:…
comment by BorisTheBrave · 2018-10-28 · in DeBroglie – Generate tile-based maps using wave function collapse -
Oh also here is the original creator of the algorithm that this implementation is based on: https://github.com/mxgmn/WaveFunctionCollapse Even more examples up there.
comment by hesdeadjim · 2018-10-28 · in DeBroglie – Generate tile-based maps using wave function collapse -
Another generator project I like: https://github.com/mxgmn/WaveFunctionCollapse
comment by gnode · 2018-09-07 · in Medieval Fantasy City Generator -
…the building generator can be seeded by the terrain relief. But it's not trivial for sure. See also https://github.com/mxgmn/WaveFunctionCollapse#higher-dimensi... because it's relevant and looks awesome :)
comment by juliango · 2018-04-08 · in Show HN: TerrainVer – Generate Worms-Style Cartoon Terrain in JavaScript -
did not see this mentioned: https://github.com/mxgmn/WaveFunctionCollapse
comment by leeoniya · 2018-04-04 · in A thread on on the beauty of procedurally generated maps -
…in either case, if you hack on it I suspect you'll eventually wind up doing something ad-hoc..) https://github.com/mxgmn/WaveFunctionCollapse
comment by fenomas · 2018-04-02 · in Procedural Worlds from Simple Tiles (2017) -
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Tilemap generation from single example using ideas from quantum mechanicsstory by _Microft · 2018-02-19 · 9 comments
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…them. I’ve recently set myself the goal of implementing the ”Wave Function Collapse Algorithm” ( https://github.com/mxgmn/WaveFunctionCollapse/blob/master/RE... ) in P5.js as a kind of catalyst to get me going.
comment by qubex · 2017-11-07 · in P5.js Crash Course: Recreate Art You Love -
…is best juxtaposed with articles about image synthesis: * Wave Function Collapse image generator https://github.com/mxgmn/WaveFunctionCollapse * Image Synthesis from Yahoo's open_nsfw: https://open_nsfw.gitlab.io * Generative Adversarial…
comment by dietrichepp · 2016-10-21 · in The McMansion Scale, Explained -
I opened this ticket: https://github.com/mxgmn/WaveFunctionCollapse/issues/2
comment by nitrix · 2016-09-30 · in Show HN: Wave function collapse algorithm -
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Show HN: Wave function collapse algorithmstory by ExUtumno · 2016-09-30 · 122 comments