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KhronosGroup/SPIRV-Cross

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SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

7 mentions on Hacker News by 5 people: 1 story, 6 comments · first 2016-05-05 · latest 2024-10-11

Mentions per year 7 mentions · busiest year 2019 (2)
20082026
  1. …it spawned a conversation about the division of responsibilities between SPIRV-Cross and MoltenVK: https://github.com/KhronosGroup/SPIRV-Cross/pull/2200 https://github.com/KhronosGroup/SPIRV-Cross/pull/2204
    comment by mrpippy · 2024-10-11 · in AAA Gaming on Asahi Linux
  2. SPIRV can also be used as intermediate format and converted to various target shader languages: https://github.com/KhronosGroup/SPIRV-Cross
    comment by flohofwoe · 2020-10-23 · in Rust-GPU
  3. …SPIR-V has a leg up here, as existing community cross-compile tools like SPIRV-Cross exist [2]. [2] https://github.com/KhronosGroup/SPIRV-Cross/ The argument that we have against WSL/WHLSL is that we do not trust the developers of these…
    comment by Jasper_ · 2020-01-12 · in Raw WebGPU
  4. …can pick any language that compiles down to SPIR-V. https://github.com/Microsoft/ShaderConductor https://github.com/KhronosGroup/SPIRV-Cross
    comment by robmaister · 2019-05-03 · in A Guide to Rust Graphics Libraries as of 2019
  5. …Khronos provides C++ projects which help with this stuff: https://github.com/KhronosGroup/glslang https://github.com/KhronosGroup/SPIRV-Cross So I'm using Python to hook my custom build jobs into the C/C++ build system (via cmake), but I…
  6. …to translate WHLSL to HLSL, GLSL and MetalSL (probably going through SPIRV as IR, see for instance https://github.com/KhronosGroup/SPIRV-Cross )
    comment by flohofwoe · 2018-11-13 · in WHLSL: Web High Level Shading Language
  7. ▲ 2
    SPIRV-Cross: Vulkan SPIRV to readable GLSL, etc. (no HLSL at this point sadly)
    story by Sindisil · 2016-05-05 · 0 comments