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id-Software/Quake-2

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Quake 2 GPL Source Release

9 mentions on Hacker News by 8 people: 0 stories, 9 comments · first 2013-12-27 · latest 2025-03-10

Mentions per year 9 mentions · busiest year 2013 (2)
20082026
  1. …provided functions via refexport_t. The only visible symbol in a rendering DLL is GetRefAPI_t: https://github.com/id-Software/Quake-2/blob/master/client/re... I remember being impressed by this approach, so I shamelessly copied it for my…
  2. …Quake II has been released for many years[0], along with many of the id Software classics[1]. [0]: https://github.com/id-Software/Quake-2 [1]: https://github.com/id-Software
    comment by Zambyte · 2023-08-11 · in Source code for Quake 2 rerelease
  3. Here it is: https://github.com/id-Software/Quake-2/blob/372afde46e7defc9...
    comment by wmanley · 2023-07-01 · in Far Cry 1.34 source code (2006)
  4. …a way to dynamically load the render code, e.g. software/gl: the structs exchanged can be seen here https://github.com/id-Software/Quake-2/blob/372afde46e7defc9...
  5. Hmm... pretty sure I already saw something like that long time ago: https://github.com/id-Software/Quake-2/blob/master/game/p_tr...
  6. …"solves" this issue by making a big structure from the union of all specialized members (see: https://github.com/id-Software/Quake-2/blob/master/game/g_lo... ). Although Quake2 certainly is industry-proven, it doesn't feel right for every…
  7. https://github.com/id-Software/wolf3d https://github.com/id-Software/Quake https://github.com/id-Software/Quake-2 https://github.com/id-Software/DOOM
  8. That's the game attack logic, not the rendering logic. You want this instead: https://github.com/id-Software/Quake-2/blob/master/client/cl...
    comment by angersock · 2013-12-27 · in T * sin (t) ≈ Christmas tree
  9. Got a link? Google found this Quake2 railgun, but it doesn't look to be the same on first glance https://github.com/id-Software/Quake-2/blob/master/ctf/g_wea...
    comment by icefox · 2013-12-27 · in T * sin (t) ≈ Christmas tree